Hi, I'm Sude, a multidisciplinary designer based in Istanbul. My core is UX/UI and product design, and depending on what a project needs I also take on design systems, motion, and brand work. My foundation is in industrial design, which taught me to judge a design by what it does for the person using it. Sometimes that means solving a real problem, and sometimes it means creating an interaction that is simply enjoyable. I bring that mindset to digital products, and I get there through process: before designing anything, I make a point of understanding what the client is trying to achieve, what the developer needs to build it well, and what the user is actually struggling with. Clear communication and a clean handoff are part of the design for me, not an afterthought. I also learn fast. When a project needs a pipeline I haven't used before, whether that's a token architecture mapped to Storybook, a character rigged in Rive, or an AI-assisted motion film, I learn it properly and build it to production quality. If you're looking for a designer who can own a problem end to end and adapt as it evolves, I would be happy to talk.

Selected Work

Projects

01 / 08

Health App: Mobile UX/UI

Magnus

Health Dashboard: Responsive Web

Magnus

Mobile Game UX/UI

Globby

Memorial Platform Website

Simmortals

Brand & Token System

Magnus

Character & Asset System (Rive)

Globby

Product Motion Film

Magnus

Brand Motion Film

Simmortals

Skills & Capabilities

How I work

UX/UI & Product Design

I design user flows, wireframes, and responsive layouts, working from low-fidelity structure to usability-tested, production-ready screens across web and mobile. I design against real breakpoints and component states rather than fixed mockups.

FigmaNotion
Design Systems & Libraries

I build token architectures, component libraries, and full variant sets. I define every state, naming convention, and token so the Figma library maps one-to-one to a coded Storybook, which keeps design and engineering aligned as the product scales.

FigmaStorybookIllustrator
Motion & Interaction

I design micro-interactions and product motion as state machines in Rive, exposing inputs the app's code can drive directly. I rig UI elements and characters so motion ships as a controllable asset, not a pre-rendered clip.

RiveAfter EffectsJitterLottieLab
3D & Modelling

I model, rig, render, and animate, from product visualisation through to character work. I use 3D both for presentation-ready renders and as source material that feeds back into UI and motion.

BlenderRhinoKeyShotSpline
Visual Storytelling & AI Pipelines

I direct concept imagery and motion films, and I build production pipelines around AI tools: generating consistent visual assets, synthesising voiceover, and producing video elements, then compositing and grading everything in After Effects so the final result reads as intentional, not generated.

PhotoshopIllustratorChatGPTHiggsfieldElevenLabs
Development Handoff

I hand off annotated specs, mapped tokens, component states, and exported assets, plus responsive guidelines. I work directly with developers so the build matches the design tokens and the Storybook reference exactly.

FigmaStorybookNotion

Contact

Let's build
something together.

I'm open to full-time roles, freelance work, and collaborations across UX/UI, service design, design systems, motion, and digital products. Whether it's about a role, a project, or just a question about my work, I'd love to hear from you.

Email

sudeyesim99@gmail.com

Get in Touch →Resume